A3A_BRIEFING\briefing_BLUEFOR_ENEMY.html 71U
A3A_BRIEFING\briefing_BLUEFOR_TASKS.html [1U A3A_BRIEFING\briefing_MISSC.html d1U A3A_BRIEFING\briefing_MISSION_DESCRIPTION.html Q1U A3A_BRIEFING\briefing_OPFOR_ENEMY.html <1U A3A_BRIEFING\briefing_OPFOR_TASKS.html tU a3a_client_scripts.sqf >NUx A3A_EQUIPMENT\equip_aaf.sqf iU A3A_EQUIPMENT\equip_csat.sqf iU A3A_EQUIPMENT\equip_fia.sqf iU A3A_EQUIPMENT\equip_nato.sqf iU A3A_EQUIPMENT\vehicles_aaf.sqf iU A3A_EQUIPMENT\vehicles_csat.sqf iU A3A_EQUIPMENT\vehicles_fia.sqf iU A3A_EQUIPMENT\vehicles_nato.sqf iU a3a_modules.hpp iU A3A_MODULES\AddonsCheck\init.sqf iU, A3A_MODULES\NamesInVehicle\a3ru_onMouseZChanged.sqf iUw A3A_MODULES\NamesInVehicle\fn_namesInVehicle.sqf iU A3A_MODULES\NamesInVehicle\init.sqf iU A3A_MODULES\PlayerTags\init.sqf iU A3A_MODULES\StaticDrag\fn_onKeyDown.sqf iU A3A_MODULES\StaticDrag\fn_staticCanDrag.sqf iU A3A_MODULES\StaticDrag\fn_staticDrag.sqf iUs A3A_MODULES\StaticDrag\fn_staticRelease.sqf iU A3A_MODULES\StaticDrag\fn_staticRotate.sqf iU A3A_MODULES\StaticDrag\init.sqf iU a3a_server_scripts.sqf >UR A3A_SETUP\a3ru_header.hpp iU A3A_SETUP\a3ru_parameters.hpp U add_med.sqf iU add_med_med.sqf iUV blend_localObjects.sqf xUUT BLU_F.jpg g/UK description.ext iU Equipment\BLU_F\AT.sqf sU Equipment\BLU_F\ATM.sqf gU Equipment\BLU_F\ATM_AST.sqf VU~ Equipment\BLU_F\ATM_B.sqf Uu Equipment\BLU_F\CREW.sqf sU\ Equipment\BLU_F\GL.sqf isU Equipment\BLU_F\macros.hpp iU~ Equipment\BLU_F\MED.sqf sUM Equipment\BLU_F\MED_SL.sqf .yU Equipment\BLU_F\MG.sqf sU Equipment\BLU_F\PLTSR.sqf &tU Equipment\BLU_F\SL.sqf sU_ Equipment\BLU_F\SL_AT.sqf Ug Equipment\BLU_F\SN.sqf tU Equipment\BLU_F\TL.sqf tU Equipment\OP_F\CREW.sqf kU Equipment\OP_F\GP.sqf hU Equipment\OP_F\KO.sqf dU6 Equipment\OP_F\macros.hpp iU~ Equipment\OP_F\MED.sqf dUK Equipment\OP_F\MG.sqf ?U Equipment\OP_F\MG_AST.sqf >dU5 Equipment\OP_F\RM.sqf ;'U Equipment\OP_F\RPG.sqf ZdU Equipment\OP_F\RPG_AST.sqf idUO Equipment\OP_F\SN.sqf UUm Equipment\OP_F\ZKO.sqf tdU Equipment\unitprocessor.sqf iU Equipment\veh_IRAQ\HMW.sqf uxUW Equipment\veh_IRAQ\M113.sqf [xUE Equipment\veh_IRAQ\TANK.sqf 'uUS Equipment\veh_US\HMW.sqf ]yUZ Equipment\veh_US\HMWM2.sqf WyU Equipment\veh_US\HMWMED.sqf RyU Equipment\veh_US\HMWMK19.sqf
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Противник выдвинул к нашим позициям 2 моторизованных взвода численностью до 80 человек, усиленных танками M1A1 Abrams в количестве 2 штук.
Образец формы:
На протяжении 100 минут удерживать оборону базы.
В нашем распоряжении имеются 2 БМП M2A2 Bradley, однако у одной из них не завершен ремонт двигателя, поэтому ей не рекомендуется покидать пределы базы.
Условности для синих:
Поврежденной БМП M2A2 Bradley запрещено удаляться от базы (зона, ограниченная красной окружностью) по причине поврежденного двигателя во избежание полного выхода из строя.
Общие условности:
Для захвата базы необходимо наличие в синей зоне не более двух человек армии США и не менее пяти человек армии Ирака.
Operation Y.G.H.
Версия: 0.0
Автор: [ODK]AimFire
Описание миссии:
Шел 13-й год после вторжения армии США и их союзников в Ирак с целью свержения режима Саддама Хусейна. США оказали неоценимую помощь в освобождении страны от власти диктатора и восстановлении инфраструктуры. С момента последнего вооруженного столкновения в стране прошло уже несколько лет, однако правительство США все еще отказывается вывести войска с территории Ирака. Более того, появляются новые базы и опорные пункты армии США по всей стране. Дипломатическими методами добиться вывода войск США не получилось, поэтому правительство Ирака приняло тяжелое решение о начале новой войны за освобождение страны.
Согласно последним сводкам на базе противника сконцентрированы 2 взвода пехоты, усиленных ПТ-средствами Javelin и TOW. Также поступили неподтвержденные сведения об остановившихся на ремонт БМП М2А2 Bradley в количестве двух штук.
Образец формы:
Захватить базу армии США.
Время на проведение операции: 100 минут.// Клиентские скрпты, выполняются после инициализации платформы/// Specify modules to load
/// If you dont want any modules, use:
/// #define A3A_MODULES []
/// Disabled modules: "NamesInVehicle", "WeaponSafety", "PlayerTags", "StaticDrag"
#define A3A_MODULES ["AddonsCheck"]if (!isDedicated) then {
waitUntil { sleep 1.217; !isNil "a3ru_addons_check" };
{
if (!isClass (configFile >> "CfgPatches" >> _x)) then {
"Addon is missing" hintC [
"Required addon is missing:" + _x
];
sleep 3;
failMission "loser";
};
} forEach a3ru_addons_check;
};// Show player names in vehicles on mouse wheel up
if ((_this select 1) > 0) then { [] spawn fnc_a3ru_vehiclePlayers }#define a3ru_icon_driver "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa"
#define a3ru_icon_commander "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
#define a3ru_icon_gunner "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa"
#define a3ru_icon_cargo "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_cargo_ca.paa"
#define a3ru_color_blue "#0000ff"
#define a3ru_color_red "#ff0000"
#define a3ru_color_white "#ffffff"
#define a3ru_color_green "#12be00"
// Show players in vehicle
_vehicle = vehicle player;
if (player != _vehicle) then {
_color = a3ru_color_white;
_vehName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
_vehSide = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "faction");
switch (_vehSide) do {
case "BLU_F": { _color = a3ru_color_blue };
case "OPF_F": { _color = a3ru_color_red };
case "IND_F": { _color = a3ru_color_green };
};
_output = format[" %2
", _color, _vehName];
{
_icon = a3ru_icon_cargo;
_additional = "";
if (driver _vehicle == _x) then {
_icon = a3ru_icon_driver;
};
if (gunner _vehicle == _x) then {
_icon = a3ru_icon_gunner;
};
if (commander _vehicle == _x) then {
_icon = a3ru_icon_commander;
};
if !(isPlayer _x) then { _additional = "[AI] " };
if (_x == player) then {
_output = _output + format[' %3
', _icon, _additional, name _x];
} else {
_output = _output + format[' %2%3
', _icon, _additional, name _x];
};
} forEach (crew _vehicle);
hintSilent parseText (_output + "");
};// Show player names in vehicles on mouse wheel up
if (!isDedicated) then {
waitUntil { sleep 1.617; a3a_var_cli_postInit };
a3ru_mod_fnc_namesInVehicle = compile preprocessFileLineNumbers "A3A_MODULES\NamesInVehicle\fn_namesInVehicle.sqf";
(findDisplay 46) displayAddEventHandler ["MouseZChanged", "if ((_this select 1) > 0) then { [] spawn a3ru_mod_fnc_namesInVehicle }"];
};if (!isDedicated) then {
private ["_enabled"];
_enabled = false;
if (!isNil "a3ru_tags") then {
if (a3ru_tags == 0) then {
_enabled = true;
};
};
if (_enabled) then {
waitUntil { sleep 1.121; a3a_var_cli_postInit };
disableSerialization;
_ui = uiNamespace getVariable "A3RU_HUD";
_playerTag = _ui displayCtrl 1002;
while {alive player} do {
_object = cursorTarget;
if !(isNull _object) then {
if ((_object in allUnits) && (side _object == side player) && (player distance _object <= 20) && (_object != player)) then {
_playerTag ctrlShow true;
if (isPlayer _object) then {
_playerTag ctrlSetStructuredText parseText format[" %1", name _object];
} else {
_playerTag ctrlSetStructuredText parseText format[" %1", name _object];
};
} else {
_playerTag ctrlShow false;
};
} else {
_playerTag ctrlShow false;
};
sleep 1.021;
};
_playerTag ctrlShow false;
};
};if !(alive player) exitWith {
(findDisplay 46) displayRemoveEventHandler ["KeyDown", a3ru_DEH_dogTag];
};
// Ctrl pressed
if (_this select 3) then { a3ru_var_static_rotate = true };
falseprivate ["_CT", "_return"];
_CT = _this;
_return = false;
if !(isNull _CT) then {
if (
(_CT isKindOf "StaticWeapon") &&
(player distance _CT <= 3) &&
isNull (_CT getVariable ["a3ru_canDrag", objNull]) &&
((count (crew _CT)) == 0)
) then { _return = true };
};
_returnprivate ["_CT", "_check", "_player", "_posY"];
_CT = _this;
_check = _CT call a3ru_mod_fnc_staticCanDrag;
if (_check) then {
hint parseText (localize "STR_A3RU_drag_desc");
a3ru_var_static_rotate = false;
a3ru_var_static_release = false;
a3ru_var_static_dragging = true;
_player = player;
a3ru_var_dragObject = _CT;
_posY = ((boundingBoxReal _CT) select 1) select 2;
_CT setVariable ["a3ru_canDrag", player, true];
//if (a3a_var_started) then { _CT lock 2 };
_player playMove "acinpknlmstpsraswrfldnon"; // \A3\anims_f\Data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_still
_CT attachTo [_player, [0, 2, _posY]];
// Helper
a3ru_var_static_helper = "Sign_Arrow_Direction_Green_F" createVehicleLocal (position _CT);
a3ru_var_static_helper attachTo [_CT, [0,0,0 - (_posY / 2)]];
a3ru_KeyEH_releaseStatic = _player addAction [format[(" " + localize "STR_A3RU_drag_release" + ""), getText (configFile >> "CfgVehicles" >> (typeOf _CT) >> "displayName")], { a3ru_var_static_release = true }, "", 0, false, true, "", "!(isNull a3ru_var_dragObject) && (player == vehicle player)"];
waitUntil { sleep 0.012; (isNull a3ru_var_dragObject) || !alive player || (player != vehicle player) || a3ru_var_static_release || (count (crew _CT) > 0) };
[] call a3ru_mod_fnc_staticRelease;
};private ["_pos", "_dir", "_vectorUp"];
if (!isNull a3ru_var_dragObject) then {
_pos = getPosATL a3ru_var_dragObject;
if ((_pos select 3) < 0) then { _pos SET [3, 0] };
_dir = getDir a3ru_var_static_helper;
};
detach a3ru_var_dragObject;
deleteVehicle a3ru_var_static_helper;
//if (a3a_var_started) then { _CT lock 0 };
if (!isNull a3ru_var_dragObject) then {
a3ru_var_dragObject setPos _pos;
[[a3ru_var_dragObject, _dir], "(_this select 0) setDir (_this select 1)"] call BIS_fnc_MP;
};
player removeAction a3ru_KeyEH_releaseStatic;
player playMove "amovpknlmstpsraswrfldnon";
a3ru_var_static_dragging = false;
a3ru_var_dragObject setVariable ["a3ru_canDrag", objNull, true];
a3ru_var_dragObject = objNullprivate ["_angle", "_dir"];
if (_this > 0) then {
_angle = 5;
} else {
_angle = -5;
};
if !(isNull a3ru_var_static_helper) then {
if (player distance a3ru_var_dragObject < 6 && alive player) then {
if (a3ru_var_static_rotate) exitWith {
_dir = (getDir a3ru_var_static_helper) + _angle;
_dir = _dir - getDir player;
a3ru_var_static_helper setDir _dir;
};
} else {
a3ru_var_static_release = true
};
};if (!isDedicated) then {
// Variables
a3ru_var_static_rotate = false;
a3ru_var_static_release = false;
a3ru_var_static_dragging = false;
a3ru_var_dragObject = objNull;
a3ru_var_static_helper = objNull;
// Functions
a3ru_mod_fnc_staticCanDrag = compile preprocessFileLineNumbers "A3A_MODULES\StaticDrag\fn_staticCanDrag.sqf";
a3ru_mod_fnc_staticRotate = compile preprocessFileLineNumbers "A3A_MODULES\StaticDrag\fn_staticRotate.sqf";
a3ru_mod_fnc_staticRelease = compile preprocessFileLineNumbers "A3A_MODULES\StaticDrag\fn_staticRelease.sqf";
a3ru_mod_fnc_staticDrag = compile preprocessFileLineNumbers "A3A_MODULES\StaticDrag\fn_staticDrag.sqf";
waitUntil { sleep 5; a3a_var_cli_postInit };
// Animation stuck fix
if (animationState player == "acinpknlmstpsraswrfldnon") then {
player playMove "amovpknlmstpsraswrfldnon";
};
a3ru_module_fnc_dogTag_onKeyDown = compile preprocessFileLineNumbers "A3A_MODULES\StaticDrag\fn_onKeyDown.sqf";
a3ru_DEH_dogTag = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call a3ru_module_fnc_dogTag_onKeyDown"];
(findDisplay 46) displayAddEventHandler ["MouseZChanged", "(_this select 1) spawn a3ru_mod_fnc_staticRotate"];
[] spawn {
private ["_entities", "_entity", "_actionAdded"];
while {alive player} do {
_entities = (position player) nearEntities ["StaticWeapon", 50];
for "_i" from 0 to ((count _entities) - 1) do {
_entity = _entities select _i;
_actionAdded = _entity getVariable ["a3ru_staticAction", false];
if !(_actionAdded) then {
_dragger = _entity getVariable ["a3ru_canDrag", objNull];
if (_dragger == player && a3ru_var_dragObject != _entity) then { detach _entity; _entity setVariable ["a3ru_canDrag", objNull, true]; };
_entity addAction [format[(" " + localize "STR_A3RU_drag_take" + ""), getText (configFile >> "CfgVehicles" >> (typeOf _entity) >> "displayName")], { (_this select 0) call a3ru_mod_fnc_staticDrag }, "", 0, false, true, "", "(player == vehicle player) && !a3ru_var_static_dragging && (player distance _target <= 3)"];
_entity setVariable ["a3ru_staticAction", true, false];
};
sleep 0.011;
};
sleep 5.817;
};
};
};// Серверные скрипты
// Выполняются после инициализации платформы
// Отличное место чтобы разместить какие-нибудь условия победы/поражения в миссии
// Например: waitUntil { sleep 1; a3a_var_started }; ["60 minutes have passed, NATO wins", 3600] spawn a3a_fnc_endMissionTimer;
// Или: waitUntil { sleep 1; a3a_var_started }; [[["marker1", "ZONE 1 NAME", 1, 1], ["marker2", "ZONE 2 NAME", 1, 1]], 0, true, "UNKNOWN"] spawn a3a_fnc_endMissionZonesCapture;
atrium_version = 1.3;
respawn = 1;
respawndelay = 3;
class Header {
gameType = TEAM;
minPlayers = 1;
maxPlayers = 184;
};
enableItemsDropping = 0;
debriefing = 1;
briefing = 0;
aiKills = 0;
joinUnassigned = 1;
disableChannels[] = {0};class Params {
class a3a_params_startTime {
title = "$STR_A3RU_startTime";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13};
texts[] = {$STR_A3RU_default, 0400, 0600, 0800, 1000, 1100, 1300, 1500, 1700, 1900, 2100, 2300, 0100, 0200};
default = 0;
};
class a3a_params_startFog {
title = "$STR_A3RU_startFog";
values[] = {0,1,2,3,4};
texts[] = {$STR_A3RU_Default, $STR_A3RU_fog_1, $STR_A3RU_fog_2, $STR_A3RU_fog_3, $STR_A3RU_fog_4};
default = 0;
};
class a3a_params_preTime {
title = "$STR_A3RU_preTime";
values[] = {60, 300, 420, 600, 900, 1200, 1500, 1800};
texts[] = {"1m", "5m", "7m", "10m", "15m", "20m", "25m", "30m"};
default = 600;
};
class a3a_params_slotReservation {
title = "$STR_A3RU_slotReservation";
values[] = {0,1};
texts[] = {$STR_A3RU_off,$STR_A3RU_on};
default = 0;
};
class a3a_params_spectatorSides {
title = "$STR_A3RU_spectatorSides";
values[] = {0,1};
texts[] = {$STR_A3RU_spectatorOwnSide, $STR_A3RU_spectatorAllSides};
default = 1;
};
class a3a_params_externalAddonsInit {
title = "$STR_A3RU_externalAddonsInit";
values[] = {0,1};
texts[] = {$STR_A3RU_off, $STR_A3RU_on};
default = 1;
};
};if (!isServer) exitWith {};
{
(uniformContainer _x) additemcargoGlobal ["AGM_Bandage", 5];
(uniformContainer _x) additemcargoGlobal ["AGM_Morphine", 2];
if (_x == (leader group _x)) then {(uniformContainer _x) additemcargoGlobal ["AGM_MapTools", 1];};
if (_x getVariable "AGMMED" > 0) then {
clearItemCargoGlobal (backpackContainer _x);
clearMagazineCargoGlobal (backpackContainer _x);
clearWeaponCargoGlobal (backpackContainer _x);
(backpackContainer _x) additemcargoGlobal ["AGM_Bandage",20];
(backpackContainer _x) additemcargoGlobal ["AGM_Morphine",12];
(backpackContainer _x) additemcargoGlobal ["AGM_Epipen",10];
(backpackContainer _x) additemcargoGlobal ["AGM_Bloodbag",8];
};
} forEach playableUnits;if (!isServer) exitWith {};
_u = _this select 0;
_u setVariable ["AGMMED", 1, true];// Local objects generated file
// Generator author: [SUB7]Blender
if (isDedicated) exitWith {};
waitUntil { time > 0; player == player };
_obj = "Sign_Sphere10cm_F" createVehicleLocal [-1000,-1000,0]; /* Сфера (10 см) */
_obj setPosATL [-1000,-1000,0];
_obj setDir 0;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5088.44,6043.39,0.000427246]; /* Барьер (большой) */
_obj setPosATL [5088.44,6043.39,0.000427246];
_obj setDir 75.9998;
_obj setVectorUp [0.00479975,0,0.999989];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5090.34,6035.5,0.000930786]; /* Барьер (большой) */
_obj setPosATL [5090.34,6035.5,0.000930786];
_obj setDir 75.9994;
_obj setVectorUp [0.00960161,0,0.999954];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5092.26,6027.56,0.000762939]; /* Барьер (большой) */
_obj setPosATL [5092.26,6027.56,0.000762939];
_obj setDir 75.9996;
_obj setVectorUp [0.00800023,0,0.999968];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5097.73,6016.27,0]; /* Барьер (большой) */
_obj setPosATL [5097.73,6016.27,0];
_obj setDir 168;
_obj setVectorUp [0,0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5094.1,6019.6,0]; /* Барьер (большой) */
_obj setPosATL [5094.1,6019.6,0];
_obj setDir 76;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5095.8,6038.7,0]; /* Наблюдательная вышка барьера */
_obj setPosATL [5095.8,6038.7,0];
_obj setDir 76.1832;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5105.52,6017.99,0]; /* Барьер (большой) */
_obj setPosATL [5105.52,6017.99,0];
_obj setDir 168;
_obj setVectorUp [0,0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5113.37,6019.69,0]; /* Барьер (большой) */
_obj setPosATL [5113.37,6019.69,0];
_obj setDir 168;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5121.27,6021.31,0]; /* Барьер (большой) */
_obj setPosATL [5121.27,6021.31,0];
_obj setDir 168;
_obj setVectorUp [-0.00479975,-0,0.999989];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5129.12,6022.99,-0.000213623]; /* Барьер (большой) */
_obj setPosATL [5129.12,6022.99,-0.000213623];
_obj setDir 168.012;
_obj setVectorUp [-0.0223936,0.00799823,0.999717];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5137.18,6024.69,-0.000335693]; /* Барьер (большой) */
_obj setPosATL [5137.18,6024.69,-0.000335693];
_obj setDir 168.002;
_obj setVectorUp [-0.00800014,0.0047996,0.999956];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5107.64,6042.04,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5107.64,6042.04,0];
_obj setDir 343.319;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5110.85,6025.93,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5110.85,6025.93,0];
_obj setDir 343.319;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5145.26,6026.39,-0.000366211]; /* Барьер (большой) */
_obj setPosATL [5145.26,6026.39,-0.000366211];
_obj setDir 167.993;
_obj setVectorUp [0.0159982,0.00959794,0.999826];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5161.37,6030.11,0.00241089]; /* Барьер (большой) */
_obj setPosATL [5161.37,6030.11,0.00241089];
_obj setDir 166.008;
_obj setVectorUp [0.00959709,-0.0207953,0.999738];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5153.3,6028.39,-0.000595093]; /* Барьер (большой) */
_obj setPosATL [5153.3,6028.39,-0.000595093];
_obj setDir 346.241;
_obj setVectorUp [0.0111977,-0.00799973,0.999905];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5169.28,6032.16,0.00144958]; /* Барьер (большой) */
_obj setPosATL [5169.28,6032.16,0.00144958];
_obj setDir 165.997;
_obj setVectorUp [-0.00159895,-0.0143979,0.999895];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5177.13,6034.2,0.00126648]; /* Барьер (большой) */
_obj setPosATL [5177.13,6034.2,0.00126648];
_obj setDir 165.997;
_obj setVectorUp [-0.00320041,-0.0127992,0.999913];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5197.08,6039.23,0.00212097]; /* Барьер (большой) */
_obj setPosATL [5197.08,6039.23,0.00212097];
_obj setDir 166.016;
_obj setVectorUp [0.0383724,-0.00319587,0.999258];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5183.23,6035.75,0.000900269]; /* Барьер (большой) */
_obj setPosATL [5183.23,6035.75,0.000900269];
_obj setDir 165.999;
_obj setVectorUp [-0.00159905,-0.00959915,0.999953];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5189.23,6037.27,0.00222778]; /* Барьер (большой) */
_obj setPosATL [5189.23,6037.27,0.00222778];
_obj setDir 165.999;
_obj setVectorUp [0.00159877,-0.0207963,0.999783];
_obj allowDamage false;
_obj = "Land_fortified_nest_big_EP1" createVehicleLocal [5169.59,6039.54,0.00883484]; /* Бункер (большой) */
_obj setPosATL [5169.59,6039.54,0.00883484];
_obj setDir 165.266;
_obj setVectorUp [-0,-0.00320067,0.999995];
_obj allowDamage false;
_obj = "US_WarfareBVehicleServicePoint_Base_EP1" createVehicleLocal [5198.18,6049.91,6.10352e-005]; /* Станция техобслуживания */
_obj setPosATL [5198.18,6049.91,6.10352e-005];
_obj setDir 342.156;
_obj setVectorUp [0,-0.00479975,0.999989];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5205.01,6041.3,0.00941467]; /* Барьер (большой) */
_obj setPosATL [5205.01,6041.3,0.00941467];
_obj setDir 166.024;
_obj setVectorUp [0.0143714,-0.0606824,0.998054];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5213.09,6043.46,0.00613403]; /* Барьер (большой) */
_obj setPosATL [5213.09,6043.46,0.00613403];
_obj setDir 166.069;
_obj setVectorUp [0.0351546,-0.0367517,0.998706];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5220.97,6045.6,0.00801086]; /* Барьер (большой) */
_obj setPosATL [5220.97,6045.6,0.00801086];
_obj setDir 164.36;
_obj setVectorUp [-0.00319566,-0.0559131,0.99843];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5228.89,6048.06,0.0154877]; /* Барьер (большой) */
_obj setPosATL [5228.89,6048.06,0.0154877];
_obj setDir 344.016;
_obj setVectorUp [-0.122085,-0.0554927,0.990967];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5095.68,6092.87,0.0118561]; /* Барьер (большой) */
_obj setPosATL [5095.68,6092.87,0.0118561];
_obj setDir 165.108;
_obj setVectorUp [0.0366957,-0.0654158,0.997183];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5087.78,6090.6,0.0140991]; /* Барьер (большой) */
_obj setPosATL [5087.78,6090.6,0.0140991];
_obj setDir 165.075;
_obj setVectorUp [0.0271065,-0.0781323,0.996575];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5080.12,6088.48,0.0137024]; /* Барьер (большой) */
_obj setPosATL [5080.12,6088.48,0.0137024];
_obj setDir 164.816;
_obj setVectorUp [0.0446446,-0.0701566,0.996536];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5080.86,6074.98,0.00842285]; /* Барьер (большой) */
_obj setPosATL [5080.86,6074.98,0.00842285];
_obj setDir 75.0008;
_obj setVectorUp [0.052679,-0.0415079,0.997748];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5078.85,6082.89,0.00996399]; /* Барьер (большой) */
_obj setPosATL [5078.85,6082.89,0.00996399];
_obj setDir 76.1879;
_obj setVectorUp [0.0494523,-0.0590235,0.997031];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5082.77,6067.15,0.00379944]; /* Барьер (большой) */
_obj setPosATL [5082.77,6067.15,0.00379944];
_obj setDir 75.9941;
_obj setVectorUp [0.0319825,-0.00639552,0.999468];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5084.67,6059.25,0.00379944]; /* Барьер (большой) */
_obj setPosATL [5084.67,6059.25,0.00379944];
_obj setDir 75.9938;
_obj setVectorUp [0.0319828,-0.00479973,0.999477];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5086.6,6051.29,0.00428772]; /* Барьер (большой) */
_obj setPosATL [5086.6,6051.29,0.00428772];
_obj setDir 75.9919;
_obj setVectorUp [0.0351784,-0.00159813,0.99938];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5088,6070.3,0.000152588]; /* Наблюдательная вышка барьера */
_obj setPosATL [5088,6070.3,0.000152588];
_obj setDir 76.1847;
_obj setVectorUp [0.0111966,-0.0159979,0.999809];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5091.8,6054.7,0.000152588]; /* Наблюдательная вышка барьера */
_obj setPosATL [5091.8,6054.7,0.000152588];
_obj setDir 76.1831;
_obj setVectorUp [0.00479975,0,0.999989];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5119.09,6099.29,0.0121002]; /* Барьер (большой) */
_obj setPosATL [5119.09,6099.29,0.0121002];
_obj setDir 165;
_obj setVectorUp [0.00957327,-0.0733992,0.997257];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5111.3,6097.16,0.0147247]; /* Барьер (большой) */
_obj setPosATL [5111.3,6097.16,0.0147247];
_obj setDir 165.178;
_obj setVectorUp [0.0510025,-0.0717202,0.99612];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5103.47,6094.99,0.0174255]; /* Барьер (большой) */
_obj setPosATL [5103.47,6094.99,0.0174255];
_obj setDir 165.159;
_obj setVectorUp [0.0430005,-0.0859986,0.995367];
_obj allowDamage false;
_obj = "Land_fortified_nest_big_EP1" createVehicleLocal [5144.5,6089.38,-0.00801086]; /* Бункер (большой) */
_obj setPosATL [5144.5,6089.38,-0.00801086];
_obj setDir 256.921;
_obj setVectorUp [0.00320063,-0.00479973,0.999983];
_obj allowDamage false;
_obj = "Fort_Barracks_USMC" createVehicleLocal [5124.15,6090.17,0.00578308]; /* Бараки */
_obj setPosATL [5124.15,6090.17,0.00578308];
_obj setDir 253.989;
_obj setVectorUp [0.0143967,-0.0127979,0.999815];
_obj allowDamage false;
_obj = "M1130_HQ_unfolded_Base_EP1" createVehicleLocal [5131.43,6081.86,0]; /* Штаб */
_obj setPosATL [5131.43,6081.86,0];
_obj setDir 254.772;
_obj setVectorUp [-0,-0.00160156,0.999999];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5103.31,6057.96,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5103.31,6057.96,0];
_obj setDir 343.319;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5100.18,6073.55,-0.00482178]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5100.18,6073.55,-0.00482178];
_obj setDir 343.32;
_obj setVectorUp [0.00160151,-0.00800022,0.999967];
_obj allowDamage false;
_obj = "Land_fortified_nest_big_EP1" createVehicleLocal [5111.3,6088.49,-0.0955505]; /* Бункер (большой) */
_obj setPosATL [5111.3,6088.49,-0.0955505];
_obj setDir 344.34;
_obj setVectorUp [0.0271838,-0.0207862,0.999414];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5163.48,6098.55,-0.00088501]; /* Барьер (большой) */
_obj setPosATL [5163.48,6098.55,-0.00088501];
_obj setDir 74.9994;
_obj setVectorUp [-0.0127982,-0.0127982,0.999836];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5165.7,6090.68,-0.000930786]; /* Барьер (большой) */
_obj setPosATL [5165.7,6090.68,-0.000930786];
_obj setDir 74.9988;
_obj setVectorUp [-0.0127992,-0.00159899,0.999917];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5167.79,6082.78,-0.00105286]; /* Барьер (большой) */
_obj setPosATL [5167.79,6082.78,-0.00105286];
_obj setDir 74.9985;
_obj setVectorUp [-0.0144001,-0.00640057,0.999876];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5171.99,6067.31,-0.000473022]; /* Барьер (большой) */
_obj setPosATL [5171.99,6067.31,-0.000473022];
_obj setDir 74.9998;
_obj setVectorUp [-0.00640123,0.00159909,0.999978];
_obj allowDamage false;
_obj = "Land_fortified_nest_big_EP1" createVehicleLocal [5179.11,6071.5,0.000946045]; /* Бункер (большой) */
_obj setPosATL [5179.11,6071.5,0.000946045];
_obj setDir 344.308;
_obj setVectorUp [-0.00319823,0,0.999995];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5185.2,6082.88,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5185.2,6082.88,0];
_obj setDir 72.2349;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5194.21,6083.87,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5194.21,6083.87,0];
_obj setDir 72.2349;
_obj setVectorUp [0,0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5169.93,6074.92,-0.000640869]; /* Барьер (большой) */
_obj setPosATL [5169.93,6074.92,-0.000640869];
_obj setDir 74.9995;
_obj setVectorUp [-0.00800023,0,0.999968];
_obj allowDamage false;
_obj = "Land_ScrapHeap_1_F" createVehicleLocal [5205.3,6050,0]; /* Части машин */
_obj setPosATL [5205.3,6050,0];
_obj setDir 254.679;
_obj setVectorUp [-0,-0,1];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5230.62,6052.98,-0.000183105]; /* Барьер (большой) */
_obj setPosATL [5230.62,6052.98,-0.000183105];
_obj setDir 74.9542;
_obj setVectorUp [-0.0797452,0,0.996815];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5228.51,6060.99,0.000320435]; /* Барьер (большой) */
_obj setPosATL [5228.51,6060.99,0.000320435];
_obj setDir 75.0023;
_obj setVectorUp [-0.0479046,0.0399222,0.998054];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5226.42,6068.84,-0.00117493]; /* Барьер (большой) */
_obj setPosATL [5226.42,6068.84,-0.00117493];
_obj setDir 74.998;
_obj setVectorUp [-0.0207956,0.00799606,0.999752];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5224.41,6076.78,0.0012207]; /* Барьер (большой) */
_obj setPosATL [5224.41,6076.78,0.0012207];
_obj setDir 75.0023;
_obj setVectorUp [0.00639741,0.0207959,0.999763];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5222.53,6084.71,0.0168457]; /* Барьер (большой) */
_obj setPosATL [5222.53,6084.71,0.0168457];
_obj setDir 74.9654;
_obj setVectorUp [0.0764408,0.0589228,0.995332];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5220.65,6092.62,0.0406036]; /* Барьер (большой) */
_obj setPosATL [5220.65,6092.62,0.0406036];
_obj setDir 76.882;
_obj setVectorUp [0.140502,0.0820917,0.986671];
_obj allowDamage false;
_obj = "Land_ScrapHeap_1_F" createVehicleLocal [5204.21,6052.78,0]; /* Части машин */
_obj setPosATL [5204.21,6052.78,0];
_obj setDir 75.7803;
_obj setVectorUp [0,0,1];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5204.42,6086.81,0]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5204.42,6086.81,0];
_obj setDir 72.2349;
_obj setVectorUp [0,0,1];
_obj allowDamage false;
_obj = "Land_CamoNetVar_NATO_EP1" createVehicleLocal [5213.42,6089.7,-0.00349426]; /* Камуфляжная сетка откр. (НАТО, песочн.) */
_obj setPosATL [5213.42,6089.7,-0.00349426];
_obj setDir 72.2346;
_obj setVectorUp [-0.00640124,-0,0.999979];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5218.54,6073.94,-0.000411987]; /* Наблюдательная вышка барьера */
_obj setPosATL [5218.54,6073.94,-0.000411987];
_obj setDir 256.209;
_obj setVectorUp [0.00479945,0.0112003,0.999926];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5219.62,6069.52,0.000137329]; /* Наблюдательная вышка барьера */
_obj setPosATL [5219.62,6069.52,0.000137329];
_obj setDir 256.209;
_obj setVectorUp [-0.0111973,0.0111998,0.999875];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5134.7,6103.53,0.00956726]; /* Барьер (большой) */
_obj setPosATL [5134.7,6103.53,0.00956726];
_obj setDir 164.318;
_obj setVectorUp [0.0542648,-0.044689,0.997526];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5126.9,6101.44,0.0157623]; /* Барьер (большой) */
_obj setPosATL [5126.9,6101.44,0.0157623];
_obj setDir 165.046;
_obj setVectorUp [0.0207191,-0.0860598,0.996075];
_obj allowDamage false;
_obj = "Land_HBarrier3" createVehicleLocal [5140.59,6104.9,-0.041748]; /* Барьер (короткий) */
_obj setPosATL [5140.59,6104.9,-0.041748];
_obj setDir 164.068;
_obj setVectorUp [0.0511002,-0.0351324,0.998075];
_obj allowDamage false;
_obj = "Land_HBarrier3" createVehicleLocal [5143.86,6105.9,-0.025116]; /* Барьер (короткий) */
_obj setPosATL [5143.86,6105.9,-0.025116];
_obj setDir 164.01;
_obj setVectorUp [0.0335725,-0.0239786,0.999149];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5184.58,6118.44,-0.00161743]; /* Барьер (большой) */
_obj setPosATL [5184.58,6118.44,-0.00161743];
_obj setDir 162.709;
_obj setVectorUp [-0.00959519,0.0287856,0.99954];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5192.36,6120.93,-0.00117493]; /* Барьер (большой) */
_obj setPosATL [5192.36,6120.93,-0.00117493];
_obj setDir 162.945;
_obj setVectorUp [0.00798549,0.0606843,0.998125];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5176.73,6116.15,0.00531006]; /* Барьер (большой) */
_obj setPosATL [5176.73,6116.15,0.00531006];
_obj setDir 342.07;
_obj setVectorUp [0.00799332,0.0415618,0.999104];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5163.18,6111.71,-0.00166321]; /* Барьер (большой) */
_obj setPosATL [5163.18,6111.71,-0.00166321];
_obj setDir 162.36;
_obj setVectorUp [-0,0.0319831,0.999488];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5168.95,6113.64,-0.00169373]; /* Барьер (большой) */
_obj setPosATL [5168.95,6113.64,-0.00169373];
_obj setDir 162.986;
_obj setVectorUp [0.00159804,0.0367744,0.999322];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5167.73,6106.68,0.00161743]; /* Наблюдательная вышка барьера */
_obj setPosATL [5167.73,6106.68,0.00161743];
_obj setDir 162.959;
_obj setVectorUp [-0,0.0319831,0.999488];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5161.28,6106.23,-0.00132751]; /* Барьер (большой) */
_obj setPosATL [5161.28,6106.23,-0.00132751];
_obj setDir 74.9968;
_obj setVectorUp [-0.0207938,-0.00159877,0.999783];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5218.87,6100.57,0.0863647]; /* Барьер (большой) */
_obj setPosATL [5218.87,6100.57,0.0863647];
_obj setDir 76.8066;
_obj setVectorUp [0.193929,0.148936,0.969644];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5216.87,6108.41,0.043396]; /* Барьер (большой) */
_obj setPosATL [5216.87,6108.41,0.043396];
_obj setDir 76.7473;
_obj setVectorUp [0.195416,0.0844211,0.97708];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5214.92,6116.3,0.0365295]; /* Барьер (большой) */
_obj setPosATL [5214.92,6116.3,0.0365295];
_obj setDir 76.9394;
_obj setVectorUp [0.118534,0.101149,0.987785];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5212.91,6124.02,0.0155792]; /* Барьер (большой) */
_obj setPosATL [5212.91,6124.02,0.0155792];
_obj setDir 76.9515;
_obj setVectorUp [0.0876617,-0,0.99615];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5208.19,6125.79,0.0108643]; /* Барьер (большой) */
_obj setPosATL [5208.19,6125.79,0.0108643];
_obj setDir 162.905;
_obj setVectorUp [0.103391,0.0318142,0.994132];
_obj allowDamage false;
_obj = "Land_HBarrier_large" createVehicleLocal [5200.28,6123.4,0.000656128]; /* Барьер (большой) */
_obj setPosATL [5200.28,6123.4,0.000656128];
_obj setDir 162.871;
_obj setVectorUp [0.0399056,0.0558688,0.99764];
_obj allowDamage false;
_obj = "Land_HBarrierTower_F" createVehicleLocal [5210.41,6112.64,0.0391998]; /* Наблюдательная вышка барьера */
_obj setPosATL [5210.41,6112.64,0.0391998];
_obj setDir 165.104;
_obj setVectorUp [0.101493,0.0856362,0.991144];
_obj allowDamage false;
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